5/10/2023 0 Comments C4d cloth simulationThis way, so long as your Armature stays the same, there's no risk of losing the animations.īy the way, Blender is pretty good at clothing and physics, too. So you could have a M圜haracter.blend containing the Armature (bones) and mesh which you import/export to Cinema4D and M圜haracter_Locomotion.blend containing only the animations created in Blender. If you can manage to format shift the model with vertex weights, Blender allows. Trouble will probably come in the form of unwillingly turning quads to tris and the fact that animations usually don't import right, if at all. You can probably format shift between the two via Collada or FBX (Blender 2.69 has a limited built-in FBX importer and there's the BOS FBX importer you can download separately).
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